Room damage update
Since the first versions of the game I always felt that the Reclaim the Sea was missing ways of disturbing your enemy, and also in return things that could mess with your plan in a combat. Many feedbacks from the demo have confirmed this. There were already several mechanics like fire or holes, or the fight for the distance between ships. And they have been rebalanced many times since the first version, but now I have added a direct way of denying the enemy the use of one its room: to damage it!
Rooms now have health points and take damage when taking hits, thus reducing their efficiency or completely shutting them down on low HP. All existing weapons have been updated to offer some room damage, some more than others. This new mechanic also opens new fight strategies and new weapons possibilities.
And speaking of weapons, the Thunder mortar is the first weapon specially designed to damage enemy ship rooms. In a few shots it will shut them down, but in return it does not inflict any damage to the ship hull.
Files
Reclaim the Sea demo
Fantasy Pirate ship simulation rogue like
Status | In development |
Author | 1 Last Game |
Genre | Strategy, Adventure |
Tags | demo, Pirates, Pixel Art, Real time strategy, Roguelike |
Languages | English |
More posts
- Major update - demo is now polishedDec 14, 2023
- The Ammo update is liveJul 25, 2023
- UI and accessibility updateNov 21, 2022
- The Automaton update is liveSep 14, 2022
- Reclaim the Sea docks at Itch.io!Aug 24, 2022
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